![]() ![]() Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale. Now that your development environment is set up, you'll learn to draw using simple shaders as well as make the shader more adaptable and reusable. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems. You begin by setting up your development environment to use OpenGL on Windows and macOS. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals. ![]() ![]() Learn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development.
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